• When I was 15, I was given the opportunity to begin work experience at a 500 seat theatre. I quickly immersed myself in the culture and became a key team member in the technical department.

    The resident sound engineer left and I took the responsibility of becoming the main sound engineer for the performances, which were mainly music.

    This opportunity allowed me to learn much about sound, how it works and how it is perceived. I worked in this industry for around 10 years as a front of house engineer and had the good fortune to work with some genre defining acts such as Ritchie Blackmore or Deep Purple and Ocean Colour Scene.

    More information on my work in live sound is available upon request.

  • Around 8 years into my career I was employed by Digico, a world leader in digital audio mixing desks, as a test engineer. In this role I worked mainly on the SD-range of consoles, including the (then new) SD12 and huge SD5.

    Using my in-depth industry knowledge of realistic scenarios I was able to effectively test the consoles in a rigorous fashion, consistently finding, diagnosing and solving issues with the consoles hardware and software. The test procedures allowed for some human error but in the two years I was employed at the company I only had one console be returned to me from another tester with a missed operational fault.

    This role gave me the environment to refine my problem solving skills with high stakes on incredibly expensive products. I grew as a reliable, keen eyed (and eared) employee who could be trusted to be left alone with complex equipment and provide good, efficient results.

    More information regarding my time working for Digico is available upon request.

  • My career so far has built a very strong foundation in working with audio, understanding how it works and how it can be manipulated.

    Live sound gave me the skillset to effectively and quickly set up microphones to achieve high quality results. I am now competent and confident when using microphones of all types. Using positioning to alter the frequency response, add movement or create effects. My understanding of audio stems from my time in live sound, I have worked with bands from almost all genres of music, with local street artists up to world famous, number one best selling performers. I can quickly and effictively listen to sound, understand its frequency content and how to improve this to achieve the results needed.

    Working at Digico gave me valuable insight into the technical side of audio. Testing consoles to their limit whilst identifying any possible issues was intense but rewarding. Diagnosing faults with hardware meant learning about the inner workings of audio equipment which is useful for understanding how each piece of my setup works together and makes fault finding quick and easy. The software side has helped me learn how DAWs and middleware solutions can be used in intuitive ways to create new and interesting solutions, such as my adaptive audio projects.

    These experiences have built my knowledge of audio and its applications to a high level where I can quickly and effectively work with microphones, plugins and DAWs to achieve high quality results. Sound design is a natural progression for my career, working in games I can use the experience I have gained so far to be a competent designer with good experience with audio.